Collectivus

Ambient Cozy Immersive Second-Screen Snackable Experiences

Collectivus makes worlds.

Not shows. Not games. Not another feed.

Worlds that run 24/7. Alive while you sleep, changed when you come back. You can just have one on in the background while you work or wind down. Or you can explore — tap something, see what happens, maybe discover something nobody else has found yet.

Loops.

These worlds are called Loops. Calm by default. Interactive when you want. Built to reward staying.


Collectivus History

Adventures in rubber ducks and virtual objects.

In 2008, I got the itch to blend multi-format engagement, mystery, and creating people connections with location services. The resulting project was a prototype called Collectivus. Instead of people checking into locations (popularized by foursquare, Gowalla, and BrightKite at the time), people would check-in physical objects, track their movements, and record thier adventures. These objects, known as "Thingies," became messages in a bottle mixed with an early analog version of "Pokemon Go."

I also created the idea of digital "Thingies." These we the virtual equivalent of the physical one, but allowed us to scale and give people greater access to participate.

Our Thingies travelled all over the globe. The original site ran from 2010 to 2014.

©josh babetski. | made in austin, texas. |