Collective Detective
What's really real? There were encounters? Do you remember?
A new original fictional series I'm hoping to launch in time for the 25th anniversery of the orignal CD project, paying homage to Collective Detective's original mission of community collaboration to follow stories across multiple platforms and mediums.
When supernatural entities begin creating, wild, reality-defying events, a mismatched group tries to figure out why and return life to normal — well, more normal.
Collective Detective History
Founded an early community of immersive, cross-media, entertainment adventures and games.
The original Collective Detective was launched in 2002 was the first service of its kind targeting what we thought was an emerging immersive media community. It was a member driven platform, custom developed for participants of online and location-based games, mysteries, "advertainment," and cross-platform narratives. CD helped facilitate the easy sharing of information and solving complex puzzles together as part of a "hive mind," "group think," or as we called it: "Distributed human-information filtering."
This came out of being a part of various campaigns and seeing communities struggle with the lack of tools and resources. So I built something to help serve the need.
Notable games that players followed were for movies, TV shows, "The Driver" web series for BMW, TerraQuest, The Sims, and Game Neverending.
While a great project and learning experience, our thousands of members would blow through the stories, games, and mysteries much faster than the authors intended. It had a healthy subscription model, but not enough new content to keep it active.
